zCS 3.0
zCS is currently undergoing a major rewrite, porting the in-game meter to Slua (Luau) for increased performance and features (incl. inventory, rpg features etc), as well as a rewrite of the backend to port from PHP/MySQL to Nuxt (TypeScript). This will be a long process, but we think it's worth it. Due to this, the 2.x branch of the meter will only receive minor updates.
This update is dependent on the release of Second Life updates, as it's reliant on preview features.
3.0 Weapon Changes
Before reading this, we must make crystal clear that
no changes are set in stone yet. We want to work with weapon creators and players to get these changes right. We are planning changes to how the weapon system works, including:
- Meter rezzed arrows: We think it's time to move away from the old projectile system, there has been a race to the bottom when it comes to creators trying to get upper hands, including borderline breakage of the weapon spec. We think making the meter responsible for rezzing projectles on behalf of the weapon would enforce a fair playing field. Third party bows would still be needed, just the meter will now handle the rezzing.
- Damage channel: Moving away from the open channel for damage into a secure channel, third party weapons would need to ship with a shim script from us to send damage to the meter. This will allow us to more easily track and fix damage issues as the shim can inform the weapon of any timing/range changes. Traps would remain as they are due to wide spread usage.
- Gradual roll out: Expecting these changes to be adopted day one is not realistic, so any changes would be phased in over the period of a year, allowing creators to update their weapons to comply with the new system, without causing everything to break overnight.
- Still free: We don't want to take away from the creators who have worked hard to make their weapons. So any changes will be free for all creators to use.
Again, no changes are set in stone yet, and we want to work with weapon creators and players to get these changes right. These changes have one goal in mind:
to make the system fair for all.
If you're a weapon creator, please get in touch with an admin listed to get invited to a working group to discuss the changes.